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Golf A to Z Terminology and Definition
A
Ace:
A score when the ball of
a player tee-shot finish in the hole. This usually happened on
a par-3.
Action:
To impart backspin onto the
ball.
Address:
The act setting of the body
and club up to the ball when preparing to hit a shot.
Aim:
The direction in which your target lies and the direction you intend for
your ball to go.
Aiming:
The act of aligning the
clubface to the target.
Albatross:
A score of three strokes
under par on a hole.
Alignment:
The position of a player's
body relative to the target line of the ball.
All Square:
In match play, a match is
all square (tied) when both players or teams have won the
same number of holes.
Ambrose:
A system of team play
whereby each player takes a shot, and the ball is next
played from the best position. All players then take a shot
from this position, and so on.
Angle of Attack:
A term that describes the
relative angle which the clubhead approaches the ball at
impact which, in turn, helps determine the distance and
trajectory which the ball travels.
Approach:
A shot hit towards the
green.
Approach Shot:
A shot intended to land the
ball on the green.
Apron:
The grass surface on the
perimeter of the green that separates it from the fairway.
Attend (the Flagstick):
When a player
holds and removes the flagstick for another player.
Axis:
Generally refers to a
straight line (the spine) that the upper body rotates around
in the course of the golf swing.
B
Back nine:
Holes 10 through 18 on a
golf course.
Backswing:
The motion that involves the
club and every element of the body in taking the club away
from the ball and setting it in position at the top of the
backswing from which the club can be delivered to the ball
at impact.
Backspin:
The rotational movement or
spin of the ball produced by contact with the clubface. The
greater the backspin, the higher the ball will fly and the
more it will spin, and therefore stop or even spin backwards
on impact with the turf.
Balance:
The proper distribution of
weight both feet at address and throughout the swing.
Balata:
A rubber-like substance used
as a cover material for golf balls. Pure balata is rarely,
if ever, used today. Instead, manufacturers use blends or
synthetic material. Many players prefer balata or
balata-like covers because it provides a softer feel. And
can provide increased spin.
Ball (equipment):
A small sphere used in
playing golf, which is intended to be struck by a clubface
and fly in the general direction of the green for a
particular hole, if one is playing on a regulation golf
course. The important thing is to be able to identify your
ball and distinguish it from the balls used by other
players. Normally this is done by noting the brand and
number of a ball, though some players will often add
personalized markings to further differentiate their own
ball of choice.
Ball-marker:
Any small object used to
indicate where a player's ball is on the green. Coins are
common ball-markers.
Ballmark Tool:
A Tool used to repair an
indentation on the green caused by the ball on an approach
shot (often inaccurately called a
Divot
Tool).
Banana-ball:
An extreme slice.
Bare Lie:
When your ball is almost
completely visible and free from interference from the grass
or other surface.
Barkie:
Achieving a score of par or
better on a hole after the ball hits a tree on the same
hole.
Baseball grip:
A Grip style with all ten
fingers on the grip of the club. Also known as the
"Ten-Finger Grip".
Best ball:
A game for two teams of two
players, in which each player plays all of their shots, and
the low score on each side counts as the team's score for
the hole.
Birdie:
A score of one under par on
a hole.
Bite:
Heavy backspin applied to a
ball that causes it to stop quickly instead of rolling when
it lands.
Blade (equipment):
A term used to describe
the type of iron made by forging the metal rather than from
a cast mold.
Bladed Shot:
Often referred to as a
"skulled" shot, it occurs when the top half of the ball is
struck with the bottom portion of an iron clubhead,
resulting a low-running shot.
Blind:
A shot that does not allow
the golfer to see where the ball will land, such as onto an
elevated green from below.
Bobbing:
The act of raising and
lowering (or lowering and raising) the swing center in the
course of the swing action.
Block:
A swing movement in which
the rotation of the forearms is delayed or prevented
throughout the hitting area, generally producing a shot that
flies to the right of the target.
Bogey:
A score of one over par on a
hole.
Borrow:
The amount of break a player
allows for when hitting a breaking putt.
Bounce angle (equipment):
The measure of
the angle from the front edge of a club's sole to the point
that rests on the ground when addressing the ball. Clubs
(usually wedges) with a higher bounce angle will resist
digging into the turf.
Bowed:
The position of the wrists
at the top of the backswing in which the top wrist is bent
slightly inward.
Break:
The amount a putt will curve
to the side because of the slope, grain and wind that affect
the movement of the ball. (The swale in the middle of the
green produced a tremendous break on Palmer's putt).
Bulge (equipment):
See Horizontal Face Bulge.
Bump and Run:
A pitch shot around the
green in which the player hits the ball into a slope to
deaden its speed before settling on the green and rolling
towards the hole.
Bunker:
A hollow comprised of sand
or grass or both that exists as an obstacle and, in some
cases, a hazard.
Bunker Fairway:
A hazard of bare earth or
sand usually in a recessed depression. Grass and wooden
walls or banks are not part of the hazard.
C
Caddie:
A person paid to carry a
player's clubs and offer advice. Players are responsible for
the actions of their caddies.
Carry:
How far the ball travels
through the air.
Carry distance:
The distance a ball will fly
in the air, usually to carry a hazard or safely reach a
target.
Carryover:
When a hole is tied in a
match and the bet is carried over to the next hole.
Cambered Sole (equipment):
A rounding of the
sole of the club to reduce drag. A four-way cambered sole is
one that is rounded at every edge of a iron.
Cart (equipment):
A hand-pulled cart for
carrying a bag of clubs, also now available in powered
versions controlled by remote.
Casting:
An uncocking of the wrists
prematurely on the downswing, resulting in a loss of power
and control. Also known as "hitting from the top".
Casual water:
Any temporary standing water
visible after a player has taken his stance. Snow and ice
can also be taken as casual water, as well as water that
overflows the banks of existing water hazards.
Cavity-back (equipment):
A type of iron in
which a portion of the back of the clubhead is hollowed out
and the weight distributed around the outside edges of the
clubhead. (The cavity-back irons were far more forgiving
than his old blades).
Center of Gravity:
That point in the human
body, in the pelvic area, where the body's weight and mass
are equally balanced.
Center of Gravity
(equipment): The
center of gravity is sometimes referred to as the “sweet
spot” of the clubhead. While this can express the “feel” of
hitting the ball on the clubhead’s center of gravity is one
small spot point inside the clubhead. The sweet spot then
must be understood as the portion of the striking face on
the clubhead where an off-center impact does not
substantially twist the clubhead or vibrate the hands.
Centrifugal Force:
The action in a rotating
body that tends to move mass away from the center. It is the
force you feel in the downswing that pulls the clubhead
outward and downward, extending the arms and encouraging to
take a circular path.
Center of Rotation:
The axis or swing center
that the body winds and unwinds around during the swing. (A
stable center of rotation is an important element is solid
ball-striking).
Chicken wing:
A swing flaw in which the
lead elbow bends at an angle pointed away from the body,
usually resulting in a blocked or pushed shot.
Chip:
A short shot played from
very close to and around the green, that is intended for the
ball to travel through the air over a very short distance
and roll the remainder of the way to the hole.
Chip and Run:
A low-running shot played
around the greens where the ball spends more time on the
ground than in the air.
Choke Down:
The act of gripping down on
the shaft, which is generally believed to provide greater
control.
Chunk:
A swing that results in the
clubhead hitting the ground several inches before the ball,
resulting in a large "chunk" of ground being taken as a
divot.
Clone:
A term for generic brand
golf clubs.
Closed Clubface:
The position formed when the
face of the clubhead is point to left of the target line,
either at address or impact, which causes the ball to fly to
the left of the target line after impact.
Closed Clubface (swing):
A position during
the swing in which the clubface is angled to the left of the
target line or swing plane, generally resulting in shots hit
to the left of the target.
Closed Grip:
A term referred to as a
strong grip because both hands are turned away from the
target.
Closed Stance:
A description of a stance
when the rear foot is pulled back away from the target line.
Closed-to-Open:
A swing in which the
clubhead is closed on the backswing but then manipulated
into an open position on the downswing to impact on the
ball.
Club (equipment):
A tool for the player to
hit the ball. Maximum 14 clubs are allowed by the rules.
Clubface (equipment):
The angled surface of
the clubhead that is used to strike the golf ball. The
center of the clubface is known as the "sweet spot." Players
should strive to hit the ball on the center of the clubface
to maximize energy transfer for distance and accuracy of the
ball flight.
Clubhouse:
This is where play begins
and ends. The clubhouse is also your source for information
about local rules, the conditions of the course, upcoming
events and other essential information for the avid golfer.
Normally, you can also purchase balls, clubs, clothes, and
other golfing equipment at the clubhouse’s pro shop.
Cocked Wrists:
A description of the hinging
motion of the wrists during the backswing in which the hands
are turned clockwise. Ideally, the wrists are fully cocked
at the beginning of the downswing.
Coefficient of Restitution
(equipment): COR
is a barometer measurement of energy loss/retention. For
example, Elastic Collision = COR 1.0 =All Energy Retained.
Inelastic Collision = COR 0.0 =All Energy Lost (like
dropping a chewing gum on the floor). Currently the COR of
Drivers is 0.7 to 0.8. The other factors that can influence
the COR are face size/thickness, impact stress by various
swing speed and ball's materials.
Coil:
The turning of the body
during the backswing.
Come Over the Top:
A motion beginning the
downswing that sends the club outside the ideal plane (swing
path) and delivers the clubhead from outside the target line
at impact. This is sometimes known as an outside-to-inside
swing.
Compression (equipment):
A measure of the
relative hardness of a golf ball ranging from 100 (hardest)
to 80 (softest). (Like most powerful players, he preferred a
100-compression ball).
Connection:
A description of a swing in
which all the various body parts work harmoniously to
produce a solid, fluid motion.
Come-backer:
A putt required after the
previous putt went past the hole.
Conservation of Angular
Momentum (COAM):
A law of physics that allows the player to produce large
amounts of kinetic energy. As the body shifts weight and
turns towards the target in the forward swing, the mass
(arms and club) is pulled away from the center into an
extended position by centrifugal force. By temporary
resisting that pull as well as the temptation to assist the
hit by releasing too early, one maintains the angle formed
between the club’s shaft and the left arm and conserves the
energy until a more advantageous moment. This has been
referred to as a "delayed hit," a "late hit," "connection,"
"lag loading," "the keystone" or COAM, but when performed
correctly may simply be called "good timing."
Croquet Style:
A putting stance popularized
by Sam Snead in which the player stands aside the ball,
facing the hole, holds the club with a widely-split grip,
and strikes the ball with a croquet-type stroke. A similar
style, in which the player faced the hole with the ball
positioned between the feet, was banned by the United States
Golf Association. (A croquet-style putting stroke is popular
among players who suffer from the yips).
Cross-Handed:
A grip style in which the
left (or lead) hand is placed below the right hand (in other
words, a grip that is the opposite of the traditional grips.
Cupped Wrist:
A position in which the left
or top hand is hinged outward at the top of the backswing.
Cuppy Lie:
A ball lie position when the
ball is sitting down slightly, usually in a small
depression.
Cut Shot:
A shot played with a
slightly open clubface and a swing path that travels out to
in. The result is a soft fade that produces additional
backspin and causes the ball to stop quickly on the green.
Cut or the cut:
after the first two rounds
of a four days tournament, a select number of players will
have earned the right to play over the weekend for a chance
to win the championship on Sunday, by having a score at or
lower than this number. The cut is calculated as (??) the
mean average? median average? of all scores. As an example,
if 5 players in a tournament score respectively 148, 144,
142, 140, and 146, then 142 would be the cut, and those
scoring higher will watch as those who scored lower play on
through the weekend.
D
Dead:
TV-broadcaster slang for a
shot in which there is no favorable outcome possible.
Dead Hands:
A shot in which the hands
remain relatively passive in the hitting area, resulting in
a shot that flies a shorter distance than it normally would.
Deep-Faced Driver
(equipment): A
driver with greater-than-standard height on its face.
Decelerate:
A decreasing of the clubhead
speed in the hitting area.
Delayed Hit:
A golf term used to describe
the Conservation of Angular Momentum.
Divot:
The chunk of grass and soil
(either fairway or rough) displaced when an iron or wedge
shot is played. The indentation on the green caused by the
ball on an approach shot is called a pitch mark, not a
divot).
Dogballs:
Scoring an 'eight' on any
single golf hole. The origin of the term is in reference to
what the number 'eight' looks like on its side.
Dormie:
In match play, a player is
dormie. When leading a match by as many holes as there are
left (i.e. 4 up with 4 holes to play). The player who is
down must win every hole to save the match and force its
continuation past the last regular hole (if a winner must be
determined) or halve the match (in a team competition such
as the Ryder Cup).
Double Bogey:
A score of two over par on a
hole.
Downswing:
The swing forward from the
top of the backswing. (The clubhead accelerated smoothly on
the downswing).
Double Cross:
A shot whereby a player
intends for a slice and hits a hook, or conversely, intends
to play a draw and hits a slice. So called because the
player has aimed left (in the case of a slice) and compounds
this with hitting a hook, which moves left as well.
Draw:
A shot that, for a
right-handed golfer, curves slightly to the left of the
target; often played intentionally by skilled golfers. An
overdone draw usually becomes a hook.
Drive:
A
tee
shot of great length, usually done with a
driver.
Driver:
A type of golf club.
Driving Range:
Another term for a practice
area. Also known as a golf range, practice range.
Duck Hook:
A shot that flies sharply
from right to left for right-handed players. It is usually
hit unintentionally, since it is difficult to control.
Dynamic Balance:
Transferring the focus of
weight appropriately during the golf swing while maintaining
body control.
E
Eagle:
A score of two-under-par on
a hole.
Early Hit:
When a player prematurely
releases the cocking of the wrists on the downswing,
resulting in a loss of power at impact. This is also known
as "casting from the top."
Effective Loft:
The actual loft on a club at
impact as opposed to the loft design of the club. Effective
loft is determined by, among other things, the lie and the
position of the hands relative to the ball at impact.
Etiquette:
Etiquette is the long
established procedures and customs about the game is played.
Explosion:
A shot played from a sand
bunker, usually when the ball has buried or settled down
into the sand.
Extension:
The width of the swing as
measured by the target arm on the backswing and the trail
arm on the follow-through.
F
Face Progression
(equipment): The
distance measured in inches or millimeters from the
centerline axis of the hosel bore to the most forward point
of the leading edge on the clubhead. While it is technical
specification that has chiefly been used in metalwood
design, face progression can be measured and expressed on
metalwood heads, iron heads, wedges and putter.
Fade:
A shot that, for a
right-handed golfer, curves slightly to the right; often
played intentionally by skilled golfers. An overdone fade
usually becomes a
slice.
Fairway:
The short grass between the
tee
box and the green.
Fat Shot:
A description of a shot when
the clubhead strikes the turf behind the ball, resulting in
poor contact and a shot that comes up well short of the
target.
Flange (equipment):
A portion of the sole of
a club such as a sand wedge or putter. (The wedge's wide
flange made it an effective club from the deep, powdery
sand).
Flat Swing:
A swing that is more
horizontal and less vertical in plane than is typical.
Flier:
A shot where the ball is in
the rough and grass is likely to become trapped between the
ball and the clubface at the moment of impact. Flier lies
often result in "flier shots", which have little or no spin
(due to the blades of grass blocking the grooves on the
clubface) and travel much farther than intended.
Flip Shot:
A shot, usually played with
a wedge, that involves a wristy swing movement to hit the
ball a short distance but with a lot of height.
Floater:
A ball struck from the deep
grass that comes out slowly and travels a shorter distance
because of the heavy cushioning effect of the grass between
the ball and the clubface.
Flop shot:
A short shot, played with an
open stance and an open clubface, designed to travel very
high in the air and land softly on the green. The flop shot
is useful when players do not have "much green to work
with", but should only be attempted on the best of lies.
Fluffy Lie:
A lie in which the ball
rests atop the longish grass. This can be a tricky lie
because the tendency is to swing the clubhead under the
ball, reducing the distance it carries.
Fly:
The distance the ball carries (He can fly the ball 280 yards with his
driver).
Follow-through:
That part of the swing that
occurs after the ball has been struck.
Footwork:
The coordinated action of
the lower body during the golf swing.
Fore:
"Fore!" is shouted as a
warning when it appears possible a ball may hit other
players or spectators.
Forward Press:
A slight movement of the
hands and arms (and occasionally the legs) that initiate the
golf swing.
Forward Swing:
The downward motion of the
hands, arms and club from the top of the backswing to
impact. Another terms for downswing.
Fourballs:
In fourballs teams of 2
players compete against each other. There are four balls in
play at any time, one for each player, with the player with
the lowest score among the four competitors winning the hole
for his team. This shouldn’t be confused with the term
‘fourball’, which is often used to describe a casual or
social game with 4 players. Fourballs are the opening
matches played on the Friday and Saturday of the Ryder Cup.
Foursomes:
In foursomes teams of 2
players compete against each other. Players alternate
hitting the same ball. The first player tees off, the second
player hits the second shot, the first player hits the third
shot, and so on until the ball is holed. Players alternate
hitting tee shots so that the same player doesn't hit every
drive; therefore, one member of each team will always
tee-off on the odd holes and the other will tee off on the
even holes. Only one ball is used by each pairing in
foursomes. If Player A teed off on the first hole and Player
B holed the final putt, Player B would still tee off at the
second, even though this means in effect 2 consecutive shots
(over 2 holes) by Player B. The team with the lowest score
wins the hole. Foursomes can be played as stroke play or
match play. As match play, foursomes are the matches played
on the Friday and Saturday afternoon of the Ryder Cup, with
4 ‘foursome’ matches being played on each day.
Fried Egg:
A term for a ball buried in
the sand situation.
Front nine:
Holes 1 through 9 on a golf
course.
G
Gimme:
It is a shot on the putt
green that the other players agree can count automatically
without actually being played (under the assumption that the
putt would not have been missed). "Gimmes" are not allowed
by the rules in stroke play, but this is often practiced in
casual matches.
Golf Etiquette:
Etiquette is the long
established procedures and customs about the game is played.
Golf range:
A facility where people can
practice their golf swings by hitting balls and, in some
cases, their short games. The golf Range is also where
beginner golfer learnt the golf swing techniques.
Grain:
The direction which the
blades of grass grow, which is of primary importance on the
greens (particularly Bermuda grass greens) as this can
affect how much and in which direction a putt breaks.
Grand Slam:
The Modern (or Professional)
Grand Slam describes winning the four professional Major
Championships -- the PGA Championship, the Masters and the
United States and British Opens -- in a calendar year. The
Career Grand Slam describes winning each of these events
once in a career. Only Gene Sarazen, Ben Hogan, Gary Player,
Jack Nicklaus and Tiger Woods have accomplished this. No one
has ever won the Modern Grand Slam. In 1930, Bobby Jones won
the U.S and British Amateurs and Opens, a feat which was
termed the Grand Slam and has never been duplicated. The
28-year old Jones retired from competitive golf that year.
In addition, The PGA of America's Grand Slam of Golf is a
late-season event that features the winners of that year's
four Professional Major championships.
Green or putting green:
The area of
specially prepared grass around the hole, where putts are
played.
Greenkeeper:
An older, outdated term for
the course superintendent.
Greensomes:
In greensomes teams of 2
players compete against each other; greensomes is a
variation of foursomes. Players alternate hitting the same
ball on every hole; however, both players tee off on every
hole, with each team selecting the best tee shot on that
hole. The first player becomes the player on that hole with
the chosen tee shot and the second player hits the second
shot i.e. the first player’s ball from its position after
the tee shot. The first player then hits the third shot, and
so on until the chosen ball is holed. The team with the
lowest score wins the hole.
Green in regulation (GIR):
A green is
considered hit "in regulation" if any part of the ball is
touching the putting surface and the number of strokes taken
is 2 or less than par, i.e. with the first stroke on a par-3
hole, second stroke on a par-4, etc. Greens in Regulation
percentage is a statistic kept by the PGA Tour.
Grip (Equipment):
That part of the golf
club where the hands are placed.
Grip:
The placing and positioning
of the hands on the club. The various types include the
Vardon or overlapping, the interlocking and the 10-finger or
baseball grip. (The Vardon grip is the most popular grip
today). There is also the reverse-overlapping grip, in which
the index finger of the left or top hand overlaps the
smallest finger of the right or bottom hand. This is
primarily used in putting, although some players use this
grip when chipping the ball.
Groove (equipment):
The horizontal scoring
lines on the face of the club that help impart spin on the
ball.
Ground:
When referred to in the
Rules of Golf, it means the point when the club touches the
ground (or water) prior to playing the shot. (It is against
the Rules of Golf to ground your club in a hazard).
Group Lesson:
A teaching session in which
several students work with one or more golf teaching
Professionals. This type of lesson is particularly effective
for beginners, especially juniors.
Ground Under Repair (GUR):
An area of the
golf course that is being repaired. A free drop is allowed
if the ball lands in an area marked "GUR".
H
Halved:
In match play, a hole is
halved (drawn) when both players or teams have played the
same number of strokes.
Handicap:
The term “Handicap” in a
golf game is the official level of playing skill in a
competitive game. For inter-club competition, the rating
generally is A-division 12 and below, B-division 13 to 18
and C-division is 19 to 24. The men will start with a 24 and
women with 36.
Hardpan:
A lie consisting of very
hard turf.
Hazard:
Physical aspects of the
course such as sand or water traps, hills, and bunkers that
impede play and add strokes.
Heel (equipment):
The part of the clubhead
nearest the hosel.
Heel and Toe Weighted
(equipment): A
club design where weight is distributed towards the heel and
toe of a club, usually an iron, to reduce the effect of
mis-hits.
High Side:
The side of the hole that a
putt breaks from.
Hitter:
A player who favors a
forceful, aggressive style of swing.
Hole In One (or ace):
A score when the ball of
a player tee-shot finish in the hole. This usually happened on
a par-3.
Hook:
A undesired poor shot that,
for a right-handed golfer, curves sharply to the left (may
occasionally be played intentionally but is difficult to
control).
Horizontal Face Bulge
(equipment):
Horizontal bulge is normally referred to simply as bulge,
with the assumption that bulge only refers to curvature in
the horizontal plane, toe to heel on the metalwood head.
Bulge is measured in inches or millimeters of the curvature
and is different for each metalwood head, depending upon the
breadth of the head.
Hosel (equipment):
The part of the club connecting the shaft to the clubhead.
Hosel Offset(equipment):
A technical specification more predominant within the irons
head, wedge and putter designs, hosel offset is the distance
measured in inches or millimeters from the forward side of
the hosel to the most forward point of the leading edge of
the clubface.
I
Interlocking grip:
A grip style where (for
right-handed players) the little finger of the right hand is
hooked around the index finger of the left. Jack Nicklaus
and Tiger Woods use the interlocking grip.
Iron (equipment):
A type of club for
hitting the golf balls.
Inside-to-In:
A description of the swing
path that, all things being equal, will produce the greatest
percentage of solid, straight and on-target shots. It refers
to a path in which the clubhead travels from inside the
target line, to impact, and then back inside the target
line.
Inside-to-Out:
A description of the swing
path in which the clubhead approaches the ball from inside
the target line and, after contact, continues to the outside
of the target line before turning back to the inside of the
target line.
Impact:
The moment in the swing when
the clubface strikes the ball.
Intended Line of Flight:
The direction a
player plans for his ball to begin after impact.
Iron Byron (equipment):
A testing device
modeled after Byron Nelson's swing. It is used to test clubs
and balls.
J
Jersey Bounce:
Any ball that is advanced
toward the green by virtue of the ball striking a cartpath,
or highway running alongside a fairway, and remains or
returns in bounds.
K
Knock-down:
A type of shot designed to
have a very low trajectory, usually employed to combat
strong winds.
Kinesiology:
The scientific study of
man's movement and the movements of implements or equipment
that he might use in exercise, sport or other forms of
physical activity.
Kinetic Energy:
The form of energy
associated with the speed of an object. Its equation is:
KE=1/2mv2(squared); or kinetic energy= ? mass x velocity
squared. (It is obvious from the formula that increasing
clubhead velocity has more potential for producing distance
than increasing the clubhead weight.)
L
Lag:
A shot (usually a pitch, chip or putt) designed to finish short of the
target. (Since the green was severely sloped from back to
front, he hit a lag putt that stopped just short of the
hole.)
Lagging:
On the downswing, how far
the clubhead "lags" behind the hands prior to release.
Lateral Slide or Shift:
A body movement
early in the forward swing in which the hips begin to slide
to the target and rotate while, at the same time, weight
begins to shift from the trail side to the target side. The
timing of this motion is crucial to a proper swing.
Lay Off:
When the swing plane
flattens out at the top of the back swing, it causes the
club to point to the side of the target and the face to
close.
Lay-up:
To hit a conservative shot
intentionally short of the target or hazard.
Level-Par:
A term describing a score of
even par.
Lever System:
The skeletal system is
composed of numerous bones which, in mechanical terms, act
as levers. The two primary levers in the golf swing are: 1)
the target arm, comprised of the radius and ulna of the
lower arm and the humerus in the upper arm, and 2) the club
when the target wrist becomes cocked.
Lie:
The position of the ball when it has come to rest on the ground.
Lie angle (equipment):
The angle in
degrees between the center line of the hosel and the sole of
the clubhead, when the sole is touching the ground at the
center of the face scoring area. Incorrect "lie angle"
calibration will result in toe-first or heel-first contact
with the ground when swinging the club.
Line:
The intended path of the
ball, usually referred to in the context of putting.
Line of Flight:
The actually path of the
ball.
Links:
The term for a course built
on linksland, which is land reclaimed from the ocean. It is
not just another term for a golf course. (The Old Course at
St. Andrews is the most famous links in the world.)
Lob Shot:
A short, high shot, usually
played with a wedge, designed to land softly.
Loft angle (equipment):
The angle in
degrees between a plane that intersects the center of the
striking clubface and a vertical plane which is
perpendicular to the sole line. The putter has the least
loft angle and the sand wedge has most loft angle.
Loft:
A description of the of
hitting a shot.
Long Irons (equipment):
The no. 1 to 4
irons. (The long irons are often difficult for people to
hit, so golf professionals often recommend replacing them
with fairway woods.)
Looking Up:
The act of prematurely
lifting your head to follow the flight of the ball, which
also raises the swing center and can result in erratic
ballstriking.
Loop:
The shape of the swing when
the backswing and forward swing are in different planes.
(Jim Furyk has a distinct loop in his swing but his swing is
very effective).
Loosened Grip:
Any time a player opens his
fingers and loses control of the club. When this happens at
the top of the backswing, it is often referred to as
"playing the flute".
M
Mechanics:
The mechanics of a golf
swing or putting stroke.
Medal play:
Style of scoring in which
the player with the fewest strokes wins. Most professional
tournaments are medal play. Also known as "stroke play".
Mis-read:
When a player takes an
incorrect line on a putt.
Middle or Mid-irons:
The no. 5 to 7 irons.
Mulligan:
The custom of hitting a
second ball without penalty on a hole, usually the 1st
tee. (Mulligans are not allowed according to the Rules of
Golf).
Mickey Mantle:
making a score of 7 on a hole.
N
Nassau:
A type of bet between golfers that is essentially three separate bets.
Money is wagered on the best score in the front 9, back 9,
and total 18 holes.
O
Off-Green Putting:
When a player choose to
putt from off the green rather than chip.
Offset (equipment):
A measure of the
distance between the leading edge of the hosel and the
leading edge of the clubface.
One-Piece Takeaway:
Sometimes called the
"modern" takeaway, it describes the beginning of the
backswing when the hands, arms and wrists move away from the
ball, maintaining the same relationship they had at address.
Open Clubface:
When, either at address or
during the swing, the heel of the clubhead is leading the
toe, causing the clubface to point to the side of the
target.
Open Grip:
Also referred to as a weak
grip, it is when the hands are turned counter-clockwise on
the club.
Open Stance:
When the left or lead foot
is pulled back farther from the target line than the rear or
right foot. This stance generally helps promote a
left-to-right ball flight.
Open-to-Closed:
A description of the
movement of the clubface when a player fans it open on the
backswing and then closes it at impact.
Ostrich:
A score when a hole played
five strokes under par. This is widely considered
impossible, requiring a hole in one on a par six.
Outside-to-In:
A description of a swing
path when the clubhead approaches the ball from outside the
target line and then continues to the inside of that line
following impact.
Out-of-bounds:
The area designated as being
outside the boundaries of the course. When a shot lands
"O.B.", the player "loses stroke and distance," meaning that
he/she must hit another shot from the original spot and is
assessed a one-stroke penalty. Out-of-bounds areas are
usually indicated by white posts.
Overclub:
To pick the wrong club,
usually for an approach shot, causing the ball to go over
the green.
P
Pace:
The speed at which a putt
should be moving to get to the hole. Pace and break are the
two components of green-reading.
Par:
(apocryphally an abbreviation for "professional average result"),
standard score for a hole (defined by its length) or a
course (sum of all the holes' pars).
Paddle Grip:
A putting grip with a flat
surface where the thumbs rest.
Path:
The direction the club
travels during the swing or the putting stroke.
Pendulum Stroke:
In putting, a stroke that
moves the clubhead back and forth on a constant line,
without deviation.
PGA:
Any Professional Golfers' Association, especially the Professional
Golfers' Association of America.
Pin-high:
Where the hole on the green
is position on the back portion of the green.
Pinch Shot:
A shot played around the
green in which a player strikes the ball with a crisp, clean
descending blow.
Pistol Grip:
A grip, usually on a putter,
that is built up under the left or top hand.
Pitch:
A short shot (typically from
within 50 yards), usually played with a higher lofted club
and made using a less than full swing, that is intended to
flight the ball towards a target (usually the hole) with
greater accuracy than a full iron shot.
Pitch-and-Run:
A shot from around the
green, usually with a middle or short iron, where the ball
carries in the air for a short distance before running
towards the hole.
Pitch mark:
Another term for a divot on
the green caused when a ball lands. Players must repair
their pitch marks, usually with a tee or a divot tool.
Pivot:
The rotation of the body
around a relatively fixed point, usually the spine.
Plugged Lie:
A undesired lie when the
ball comes to rest in its own pitch mark, usually in a
bunker or soft turf. In the bunker where the ball is at
least half-buried in sand. Also known as a "buried lie" or a
"fried egg".
Plumb-bob:
A method many players use to
help them determine the amount a putt will break. It
involves positioning yourself behind the ball and holding
the putter vertically so it covers the ball. In theory, the
shaft of the putter will indicate the amount the ball will
break. It does not, however, measure the speed of the green,
which is an important element is reading a putt.
Pop-up:
A poor tee shot where the
top of the clubhead strikes under the ball, causing it to go
straight up in the air. In addition to being bad shots,
pop-ups frequently leave white scuff-marks on the top of the
clubhead. Also known as "sky shots".
Press:
To try and hit the ball
harder than usual. This also describes an extra effort to
play well. In betting terms, it's an additional bet made
after a player falls behind in a match.
Pre-Shot Routine:
The actions a player
takes from the time he selects a club until he begins the
swing.
Private Lesson:
Generally speaking, when a
teaching Professional gives a lesson to a single students.
Pro:
A professional is a golfer or person who plays or teaches golf for
financial reward, may work as a touring pro in professional
competitions, or as a teaching pro.
Pronation:
An inward rotation of the
hands towards the body’s centerline when standing in a
palms-facing-forward position. (The term was inaccurately
used for many years to describe the rotation of both hands
through the impact area. In fact, one hand, the right, was
pronating while the left was supinating. Obviously, it is
impossible to pronate both hands through the shot.)
Pulled Hook:
A shot that begins to the
side of the target line and continues to curve even further
away.
Pulled Shot:
A relatively straight shot
that begins to the side of the target and doesn't curve
back.
Pulled Slice:
A shot that starts well to
the side of the target but curves back to the target.
Punch shot:
a shot played with a very
low trajectory, usually to avoid interference from tree
branches when a player is hitting from the woods. Similar to
the knock-down, it can also be used to avoid high winds.
Push:
a shot played severely to
the right; as opposed to slices, which curve from left to
right, a pushed shot goes directly right. Similar to the
"block". Also, term used in Match Play where neither
competitor wins the hole.
Pushed Hook:
A shot that begins to the
side of the target but curves back to the target.
Pushed Shot:
A straight shot that starts
to the side of the target.
Pushed Slice:
A shot that starts to the
side of the target and curves further away.
Putt:
A shot played on the green,
usually with a putter.
Putter (equipment):
A special golf club with
a very low loft that makes the ball roll on the putting
green.
Q
Q-School:
PGA or LPGA Tour Qualifying
School, a week-long, six-round tournament in which the Top
30 finishers (of nearly 200 entrants) earn their "Tour
Cards", making them exempt for the following year's tour.
Aside from the major championships, Q-School may be the most
pressure-filled tournament in golf.
R
Radius:
The distance between the
center of the swing arc (the target or forward shoulder) and
the hands on the grip.
Raised Swing Center:
Elevating the central
area in the body (somewhere between the top of the spine and
the center of the neck) around which rotation takes place.
What the novice frequently refers to as "looking up" and
results in a swing that is too high.
Rap:
To hit a putt with a short, firm stroke.
Reading the Green (or Putt):
The entire
process involved in judging the break and path of a putt.
Recover:
To successfully hit a shot
from a poor location.
Release:
The point on the downswing
at which the wrists uncock, the clubhead square to the ball
at impact, producing a powerful shot.
Reverse Weight Shift:
A swing flaw in which
the weight moves forward on the backswing instead of to the
back leg.
Rhythm:
The coordination of movement
during the golf swing or putting stroke.
Road Hole:
The par-4 no.17th hole at
the Old Course at St. Andrews, one of the most famous and
difficult holes in the world.
Roll (equipment):
see Vertical Face Roll.
Rough:
The grass that borders the
fairway, usually taller and coarser than the fairway.
Round Robin:
A tournament format in which
players or team play a variety of other teams, the winner
being the player or team that accumulates the highest number
of points.
S
Sandbagger:
A golfer that carries a
higher official handicap than his skills indicate, eg,
carries an eight, plays to a two. Sandbaggers usually
artificially inflate their handicaps with the intent of
winning bets on the course, a practice that most golfers
consider cheating.
Sand Save:
When a player gets up and
down from a greenside sand bunker, regardless of score on
the hole. Sand Save percentage is a player statistic kept by
the PGA Tour.
Sand Trap:
A greenside sand filled
bunker as opposed to a grass or waste bunker.
Sand Wedge (equipment):
A lofted club
designed especially for playing out of a bunker.
Sandie:
A Sand Save (see above) that
results in a score of par or better. Sandies are counted as
points in some social golf games.
Scoring Clubs:
The driver, putter and sand
wedge.
Scotch foursomes:
In scotch foursomes
teams of 2 players compete against each other. Players
alternate hitting the same ball. The first player tees off,
the second player hits the second shot, the first player
hits the third shot, and so on until the ball is holed. To
this point, the definition of ‘scotch foursomes’ is the same
as that of ordinary ‘foursomes’; however, players do not
alternate hitting tee shots as they would in foursomes. If
Player A teed off on the first hole and Player B holed the
final putt, Player B would not tee off at the second,
meaning that Player A could, in theory, play every tee shot
on the round. The team with the lowest score wins the hole.
Scramble:
To recover from trouble or a
popular form of team play in which the team members pick the
ball in the best position and everyone plays from that spot.
Scratch golfer:
A player's whose handicap
equals zero.
Separation:
When any of the various body
parts and/or the club move either faster or slower that the
other elements of the swing.
Setup:
The process of addressing
the ball, so that the club and body are properly aimed and
aligned.
Shaft Bend Point
(equipment): The
position of maximum deflection on the shaft when the shaft
is subjected to a bending force.
Shaft Flex (equipment):
The shaft’s resistance to bending when subjected to a
longitudinal force.
Shaft Torque (equipment):
The shaft’s resistance to twisting when subjected to a
specific rotational force.
Shank:
A severe mishit in when the
ball is struck on the hosel of the club, usually sending it
shooting off to the right.
Short game:
Comprised of shots that take
place on or near the green. Putting, chipping, pitching, and
bunker play are all aspects of short game.
Shape:
To curve a shot to fit the
situation. The word is also used to describe the flight of
the ball.
Short Irons:
The 8 and 9 irons and the
pitching wedge. The sand wedge is considered a scoring or
specialty club.
Shut:
A position in the swing when
the clubface is closed relative to the target line.
Sit:
Telling the ball to drop softly, and not roll after landing.
Skin:
A skins game pits players in
a type of match play in which each hole has a set value
(usually in money or points). The player who wins the hole
is said to win the "skin," and whatever that skin is worth.
Skins games are often more dramatic than standard match play
because holes are not halved. When players tie on a given
hole, the value of that hole is carried over and added to
the value of the following hole. The more ties, the greater
the value of the skin and the bigger the eventual payoff.
Sky:
A high, short shot caused by the clubhead striking the underside of the
ball.
Sole (equipment):
It is the bottom of a
clubhead.
Sole
When referring to the swing,
it is the point when the sole of the club touches the ground
at address.
Sole-Weighted:
A design, usually for
fairway woods, that incorporates additional weight along the
sole of the club. This makes it easier to get the ball into
the air and is also effective from the rough.
Square:
A term frequently used in
golf. It can be used to describe a stance (His feet, hips
and shoulders were all square to the target line) or the
clubface (His club was perfectly square to the target line)
or to describe contact with the ball (The key to greater
driving distance is making square contact). It can also
refer to the status of a match (The were all-square (tied)
at the turn).
Slice:
A poor shot that, for a
right-handed golfer, curves sharply from the left to the
right (may occasionally be played intentionally but is
difficult to control). 9 out of 10 golfers suffer from
slicing the ball.
Smothered Hook:
A low, right to left shot
that dives quickly to the ground. The cause is an extremely
closed clubface.
Snap Hook:
A severe hook that usually
goes directly left rather than curving from right to left.
Also known by the somewhat redundant term "Pull-Hook".
Snowman:
An eight on a hole.
Splash Shot:
A shot played from a good
lie in the bunker. The club "splashes" through the sand,
throwing the ball into the air.
Spoon:
A term for a 3-wood that is
seldom used today.
Spot:
Another term for marking the
ball on the green so it might be lifted.
Spot Putting:
Using an intermediate target
such as a discolored blade of grass or an old ball mark as a
means of aiming a putt.
Stableford Scoring System:
a scoring system
using points. The winner accumulates more points over the
course of a round. Stableford points are awarded as 1 point
for one stroke over a fixed score, perhaps par, on a hole; 2
points for the fixed score; 3 points for one stroke under
the fixed score; 4 points for two strokes under the fixed
score; etc. There are "modified" Stableford scoring
techniques, like that used in the International Tournament
on the PGA Tour, which award points (or loss of points) for
various scores over or under a fixed score.
Stance:
The position of the feet at
address.
Steer:
An attempt to guide the
flight of the ball that usually results in a loss of
distance.
Straight-Faced:
The description of a club
with very little loft, such as a driving iron, or a driver
that lacks the standard bulge and roll.
Stroke Play:
Also known as medal play, it
is a form of competition based on the cumulative number of
strokes taken, either over one round or several. (Most
professional tournaments are stroke play events).
Strong Grip:
A terms used to describe a
grip in which the hands are turned counter-clockwise on the
grip.
Supination:
An outward rotation of the
hands (thumbs turning out) away from the body's centerline
when standing in a palms-facing-the-body position. In the
golf swing it is the right-hand rotation motion on the
backswing and the left's on the forward swing.
Swing:
The movement a golf player
makes with his/her club to hit the ball. A golf swing is
made up of a series of complex mechanical body movements. A
perfect golf swing is regarded as the "holy grail" of the
sport, and there are many approaches as to how to achieve
"perfection".
Swaying:
An exaggerated lateral
movement of the body on either the backswing, forward swing,
or both, which results in inconsistent shotmaking.
Sweet Spot:
The point on the clubface
where, if it is struck with an object, the clubface will not
torque or twist to either side. (To find the sweet spot on
his putter, he held the grip with his thumb and forefinger
and let it hang vertically. Then he tapped the face of the
putter with the eraser-end of a pencil until the putter head
moved back without any twisting).
Swing Arc:
The entire path the clubhead
makes in the course of a swing. It is a combination of the
swing's width and length.
Swing Center:
A point, usually near the
base of the neck and the top of the spine, around which the
arms and upper body rotate during the swing.
Swinger:
A player whose swing is
based on timing and rhythm, as opposed to a "hitter," whose
swing is based on sheer power.
Swing Plane:
An imaginary surface that
describes the path and angle of the club during the swing.
(As a rule, tall players tend to have a more upright swing
plane than shorter players).
Swingweight (equipment):
The expression of
the weight distribution of a golf club about a fixed fulcrum
point. Swingweight is not an actual weight but is supposed
to be a way to compare the weight distribution of one club
to any other.
Swingweight Scale:
A device for measuring
swingweight. (Every PGA Professional knows how to use a
swingweight machine).
T
Takeaway:
The movement of the club at
the start of the backswing.
Tap-in:
A ball that has come to rest
very close to the hole, leaving only a very short putt to be
played. Often recreational golfers will "concede" tap-ins to
each other to save time.
Target Line:
An imaginary (often
visualized) line drawn behind and through the ball to the
point a player is aiming. If the player is planning to curve
the ball, this point is the initial - not the ultimate -
target.
Tee (part of the course):
The specially
prepared area, usually grass, from which the first stroke
for each hole is made (teeing ground in official
terminology). Also known as the “Tee Box”.
Tee (equipment):
a small peg - made of wood
or plastic - placed in the teeing ground, upon which the
golf ball may be placed prior to the first stroke on a hole.
Tee Box:
The area where players tee
to start a hole.
Tempo:
The speed of the swing (not
necessarily the clubhead speed).
Texas Wedge:
A term describing a shot
played with a putter from well off the green. It is a good
shot for players who lack confidence in their chipping and
pitching, or in extremely windy conditions.
Thin shot:
a poor shot where the
clubhead strikes too high up on the ball, resulting in a
shallow flight path. Also known as "skulling" or "blading"
the ball.
Three-Quarter Shot:
A shot played with a
shortened backswing and lessened arm speed.
Through line:
When putting, the imaginary
path that a ball would travel on should the putted ball go
past the hole. Usually observed by PGA players and
knowledgeable golfers when retrieving or marking a ball
around the hole.
Tier:
A rise or level in a green
or tee. (It was important to land you approach shot on the
proper tier).
Timing:
The sequence of motions
within the golf swing.
Toed Shot:
Any shot hit off the toe of
the club (Facing a fast, downhill putt, he toed his approach
putt and left it short of the hole).
Topped:
an undesired shot where
only the upper half of the golf ball is struck, causing the
ball to roll or bounce rather than fly.
Touch:
A player's sense of feel,
generally around the greens.
Trajectory
The height and angle the
ball travels in the air.
Transition:
The change of direction in
the swing, from the backswing to the forward swing.
U
Up and down:
when a player holes the ball
in two strokes starting from off of the green. The first
stroke, usually a "pitch" or a "chip", gets the ball 'up'
onto the green, and the subsequent putt gets the ball 'down'
into the hole. (var.) "up and in".
Upright:
A steeper-than-normal swing
plane. Upright also refers to a club's lie in which the
shaft is placed at a steeper-than-standard angle.
Uncock:
The release of straightening
of the wrists during the downswing.
V
Vardon grip:
A grip style in which (for
right-handed players) the right pinkie finger rests on top
of the left index finger. Also known as the "overlapping
grip," most golfers grip with this style. It is named for
Harry Vardon a champion golfer of the early 20th century.
Vector:
A quantity or measure
related to force that has both magnitude and direction. An
important factor in determining the distance and direction a
ball travels.
Visualization:
A mental image of a swing or
ball flight performance.
Vertically Face Roll
(equipment):
Vertical roll is normally referred as roll, with assumption
that roll only refers to curvature in the vertical plane.
Roll is measured in inches or millimeters of the curvature
and may be different for each metalwood.
W
Waggle:
A motion or several motions
designed to keep a player relaxed at address and help
establish a smooth pace in the takeaway and swing.
Weak Grip:
A term describing a grip
where the hands are turned to the left for a right-handed
player.
Wedge (equipment):
A type of golf club
Wedge shot:
A Shot hit by a wedge.
Whiff:
A complete miss. Also known
as an "air ball".
Wood:
A type of golf club which
the clubhead is made of wood.
X
X-out:
an inferior golf ball that
does not meet quality control standards and is sold as a
discount (often with several X characters printed over the
original logo).
Y
Yips:
A condition, generally
believed to be psychological, which causes a player to lose
control of his hands and club. In Great Britain, the
condition is referred to as the "Twitchies." This generally
occurs when putting or in the short game, but it can also
afflict people when hitting a tee shot. (Bernhard Langer has
fought the yips for much of his professional career). |